Contents 5 sections
Prestige Relics are permanent account unlocks bought with Prestige Points from the Prestige Relic Shop. Each relic helps with skilling, combat or travel. You earn Prestige Points by prestiging skills, completing Prestige Mastery tasks and voting.
The Wayfarer relic is free. Buying it completes the Relics Adventure Path.
How relics work
Buying: Talk to the Prestige Master and choose Prestige Shop. Buying a relic unlocks it on your account forever and gives you its relic item.
Switching on and off: Most relics arrive switched off. Click Activate on the relic item to turn its effect on, and the item glows. Use Deactivate to turn it off again. Inspect shows what the relic does and whether it is on.
You don't need to carry it: The effect belongs to your account, not the item. Once a relic is on, you can bank the item. The exceptions are Last Recall and the Banker's Note, which you use from your inventory, and the infinite potions, which you drink.
Lost your relic? Click it in the Prestige Relic Shop to get a free replacement. A relic still waiting in your gravestone or at Death's office won't be replaced, so collect it from there.
Where combat relics don't work
Combat relics only affect fights against NPCs. They are also switched off:
in duels
for a short time after you fight another player
in activities that give you a set loadout or supplies, such as The Gauntlet
They do work in raids and boss instances.
Relic overview
Relic | Cost | Type | What it does |
|---|---|---|---|
Wayfarer | Free | Utility | Run energy restores twice as fast. |
Equilibrium | 25,000 | Skilling | Bonus XP on every XP drop, based on your total level. |
Weapon Master | 30,000 | Combat | Special attacks always hit NPCs, and spec energy restores faster. |
Reckless Aggression | 30,000 | Combat | Deal and take 10% more damage against NPCs. |
Production Master | 35,000 | Skilling | Make one item per tick in most production skills. |
Berserker | 35,000 | Combat | More melee damage the lower your hitpoints. |
Last Recall | 40,000 | Utility | Teleport back to where you last teleported from. |
Infinite prayer potion | 45,000 | Combat | A prayer potion that never runs out. |
Tick Increase - Melee | 65,000 | Combat | Slow melee weapons attack 1 tick faster. |
Tick Increase - Ranged | 65,000 | Combat | Slow ranged weapons attack 1 tick faster. |
Tick Increase - Magic | 65,000 | Combat | Slow magic weapons attack 1 tick faster. |
Last Stand | 65,000 | Combat | Survive a killing blow once every 30 minutes. |
Banker's Note | 75,000 | Utility | Note and un-note items anywhere. |
Infinite overload | 75,000 | Combat | An overload that never runs out and never hurts you. |
All prices are in Prestige Points.
Utility relics
Wayfarer
Cost: Free
While Wayfarer is on, your run energy restores twice as fast. It does not work in the Wilderness.
Banker's Note
Cost: 75,000 Prestige Points
Notes and un-notes items in your inventory without a trip to the bank. It has no on/off switch and works as soon as you buy it.
Use an item on the Banker's Note. The note takes that item's name.
Click the note's first option (Note or Un-note) to convert that item.
Use Toggle to switch between noting and un-noting.
Use Note-Quantity and Un-note-Quantity to set how many items change each click. The default is all of them.
Banker's Note does not work in PvP areas, in instances (including raids, the Inferno and boss instances) or during combat.
Last Recall
Cost: 40,000 Prestige Points
Cooldown: 5 minutes
Last Recall remembers where you last teleported from and lets you go back there. When you teleport away from a supported location while the relic is on, that spot is saved. Use Recall on the relic in your inventory to return to it.
Skilling relics
Equilibrium
Cost: 25,000 Prestige Points
Whenever you gain experience, you also gain one tenth of your total level as bonus XP in the same skill.
At total level 2,000, every XP drop gives you an extra 200 XP.
The bonus is a flat amount. XP rates, game modes and perks don't change it.
The bonus comes with every XP drop, so activities with many small drops gain the most.
Equilibrium gives no bonus on actions sped up by Production Master. You'll get a warning in game if both relics are on.
Production Master
Cost: 35,000 Prestige Points
The actions below make one item every tick, with full XP for each item.
Skill | Covered actions |
|---|---|
Smithing | Smelting bars, smithing items, making cannonballs |
Fletching | Fletching logs, cutting bolt tips |
Herblore | Cleaning herbs, making potions |
Cooking | Cooking food, making jugs of wine |
Crafting | Leather, gems, glass, jewellery, pottery, battlestaves, spinning |
Firemaking | Logs light in one tick, and bonfires burn one log per tick |
Activities in these skills that aren't listed keep their normal speed.
Combat relics
All combat relics follow the rules under Where combat relics don't work above.
Weapon Master
Cost: 30,000 Prestige Points
Your special attacks always hit NPCs. Only the accuracy roll is guaranteed, so damage is rolled as normal.
While you're fighting NPCs, special attack energy restores 30% every 30 seconds instead of 10%.
Tick Increase - Melee, Ranged and Magic
Cost: 65,000 Prestige Points each
There is one relic for each combat style. Against NPCs, weapons of that style with an attack speed of 4 ticks or slower attack 1 tick faster.
Weapon speed | With the relic |
|---|---|
6 ticks | 5 ticks |
5 ticks | 4 ticks |
4 ticks | 3 ticks |
3 ticks or faster | No change |
A weapon can never go below 3 ticks. Other speed bonuses, such as the Rapid attack style, stack with the relic down to that limit.
Special attacks that use the weapon's normal speed get faster too. Special attacks with their own fixed speed, such as the dark bow's, are unaffected.
For special attacks, it doesn't stack with the Prestige 10 Attack perk that makes them faster.
Reckless Aggression
Cost: 30,000 Prestige Points
You deal 10% more direct damage to NPCs, and NPCs deal 10% more direct damage to you.
You can't switch Reckless Aggression off during combat.
Berserker
Cost: 35,000 Prestige Points
Your direct melee damage against NPCs goes up by 0.2% for every hitpoint you're missing, up to +20% at 100 missing hitpoints.
At 40/99 hitpoints you're missing 59, so you deal 11.8% more melee damage.
The bonus is set when the attack starts, so healing before it lands doesn't lower it.
Last Stand
Cost: 65,000 Prestige Points
Cooldown: 30 minutes
When an NPC hits you hard enough to kill you, Last Stand leaves you on 1 hitpoint instead. Then, for 8 ticks (about 5 seconds):
NPC attacks deal no damage to you.
You heal 25% of the damage you deal to NPCs.
Last Stand works in the open world, including the Wilderness. It doesn't work in minigames and activities with their own death rules.
Infinite prayer potion
Cost: 45,000 Prestige Points
A prayer potion that never runs out. Each drink restores Prayer like a normal prayer potion. Normal potion rules and drinking delays still apply.
Infinite overload
Cost: 75,000 Prestige Points
An overload that never runs out. Each drink boosts Attack, Strength, Defence, Ranged and Magic by 5 + 15% for 5 minutes, and never damages you.
You can't drink it in the Wilderness.
You can't drink it while an overload is still active.
It includes your Herblore prestige potion bonus, like other overloads.