Max prestige
P10
Each skill has its own prestige track.
Progression Reference
Review live prestige effects from P0 to P10. Some skills gain starter bonuses at P1 and P2, with larger jumps at later prestige tiers.
Rates and Costs
Prestige is per skill. You prestige a level 99 skill, pay the GP fee, reset that skill to level 1, and continue at the new XP rate shown below.
Max prestige
P10
Each skill has its own prestige track.
Requirement
Level 99
Prestiging resets that skill to level 1.
Per skill
130M GP
Total GP from P0 through P10.
All 23 skills
2.99B GP
Full account-wide prestige sink.
| Prestige | XP rate | Cost to reach | Cumulative cost | Player read |
|---|---|---|---|---|
| P0 | 50x | - | - | Starting point before prestiging. |
| P1 | 50x | 5M GP | 5M GP | Prestige again at level 99 to move to the next tier. |
| P2 | 45x | 5M GP | 10M GP | Prestige again at level 99 to move to the next tier. |
| P3 | 40x | 5M GP | 15M GP | Prestige again at level 99 to move to the next tier. |
| P4 | 35x | 10M GP | 25M GP | Prestige again at level 99 to move to the next tier. |
| P5 | 30x | 10M GP | 35M GP | Prestige again at level 99 to move to the next tier. |
| P6 | 25x | 10M GP | 45M GP | Prestige again at level 99 to move to the next tier. |
| P7 | 20x | 10M GP | 55M GP | Prestige again at level 99 to move to the next tier. |
| P8 | 15x | 25M GP | 80M GP | Prestige again at level 99 to move to the next tier. |
| P9 | 10x | 25M GP | 105M GP | Prestige again at level 99 to move to the next tier. |
| P10 | 5x | 25M GP | 130M GP | Final tier: 5x training with maximum prestige effects. |
PvP areas
Prestige bonuses are disabled in Wilderness and Duel Arena encounters.
Agility run energy
Agility P2 and higher gives infinite run energy while prestige bonuses are active.
Global drop rate
Your combined prestige levels also increase global drop rate while prestige bonuses are active, scaling up to +50% when every skill is P10.
Production output
Some production actions can roll one extra item. At P10 that roll is 60%, so those actions average up to 1.6 outputs before material-save rolls.