Development Board

Veridia Development

This page tracks the day-to-day work behind Veridia in a kanban-style board. Roadmap items still represent the larger features and release goals, while development cards show what is sitting in the backlog, being actively built, blocked, or finished.

How To Read The Board

Read left to right as work moves from ideas to completion. Use Roadmap for the bigger picture. Linked cards jump straight back to the parent roadmap feature.

Kanban Board

Development Flow

Cards are arranged by current status so the page reads left to right as work moves from ideas to completion.

Ideas

2

Queued

7

Live Work

0

Waiting

0

Completed

6

Ideas

Backlog

2 items

Work we know about but have not started yet.

BugBacklog

Clipping in Chasm of Fire

You can noclip in chasm of fire, your not on ground

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TechnicalBacklog

Investigate potentional rank system for prestige

Investige a rank system that rewards players for prestiging all skills, not just combat related ones.

Details

Source feedback report Feedback ID: 19 Feedback type: feature Player: fade Submitted: 2026-05-24T03:55:25.026Z Attached images: 0 (kept on the linked feedback report) Player summary Champion rank system Player details IMO, the following idea could create a really fun and unique progression system that I haven’t seen done on another server before. --- HOW IT WORKS--- Introduce a new interface with a “Champion Rank” progression system. Players start at Champion Rank 0 and can level up their rank in 2 different ways: 1) Prestiging skills 2) Completing collection logs ---Gaining Champion EXP--- Skill Prestiging Prestiging a skill grants Champion EXP depending on the prestige tier reached. Example: - P1 = 1 EXP - P2 = 2 EXP - P3 = 3 EXP - etc. This means players can gain a total of 1485 EXP through prestiging all skills. Collection Logs Completing a collection log grants: -> 5 Champion EXP per completed log With the current amount of logs, this would add roughly 400 additional EXP. ---Champion Levels & Rewards--- Players can level their Champion Rank up to Level 30. Every time they level up, they can choose: -> +1% Melee damage -> +1% Ranged damage -> +1% Magic damage Each combat style can be increased up to a maximum of 10%. So at Champion Rank 30, players could eventually reach: -> +10% Melee damage -> +10% Ranged damage -> +10% Magic damage Players would also be able to reset their allocated points for coins, creating an additional money sink. (The maximum bonus could potentially go higher, since this is intended to be an extremely long-term progression system.) ---WHY THIS IS GOOD--- -> Creates a strong link between skilling and PvM This system gives players a reason to prestige ALL their skills in order to make their accounts stronger in combat. A lot of RSPS struggle with non-combat skills feeling irrelevant later on. This system directly solves that by tying long-term combat progression into skilling progression. -> Encourages all content to be completed By including collection logs, players are encouraged to engage with ALL content Veridia has to offer. Without systems like this, many bosses and minigames end up ignored. This gives players a natural progression path: - Start with easier bosses/content - Complete logs - Slowly strengthen their account - Move into harder content over time ---WHY I LIKE THIS SYSTEM--- I feel like this creates a very satisfying long-term progression loop where: - Skilling matters - Collection logging matters - PvM progression matters Instead of players rushing directly to BIS and endgame PvM, they now have multiple meaningful progression paths that all contribute to account strength. It gives players another way to tackle the game, which I think a lot of people are looking for. ps. This is just a suggestion and is a big one. I totally unsderstand that this is to much for now, i just hope to see something like this in a rsps one day.

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Queued

Planned

7 items

Ready to be picked up when the team turns to it.

BugPlanned

Construction: Incorrect build materials for statues

Statues need rune heraldic helms to build not marble blocks etc

BugPlanned

Construction: Cannot configure boss lair displays

Can’t configure boss lair display, can add some jars not all

BugPlanned

Construction: Spellbook altar broken

Can’t change spell book with occult altar

BugPlanned

Construction: Fairy ring spirit tree not working

Fairy ring spirit tree - no teles

BugPlanned

Construction: Can’t upgrade/drink from poh pools

Can’t upgrade/drink from poh pools

BugPlanned

Construction: Portal nexus room incorrect

Portal nexus room - is normal teleport room when building the room

Live Work

In Progress

0 items

Active implementation and iteration happen here.

No cards in this lane right now.

Waiting

Blocked

0 items

Work paused until a dependency, decision, or resource clears.

No cards in this lane right now.

Completed

Recently Finished

6 items

Finished internally and ready for the next release.

BugCompleted

Bugged Clue Step

Believe this hard clue step is bugged, Map Clue involving the crate in varrock lumberyard.

Details

Source feedback report Feedback ID: 32 Feedback type: bug Player: z Submitted: 2026-05-25T22:02:55.325Z Attached images: 1 (kept on the linked feedback report) Player summary Believe this hard clue step is bugged, Map Clue involving the crate in varrock lumberyard. Player details Attempting to finish my clue step. Clue helper points to correct create but chat response is 'you find nothing,' Steps to reproduce Attempt to search the crate when doing this clue scroll. Expected result Crate would provide next clue step/casket on searching. Actual result 'you find nothing'

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FeatureCompleted

Herblore secondary ingredient drops change

Herblore secondary ingredient drops change

Details

Source feedback report Feedback ID: 31 Feedback type: feature Player: fade Submitted: 2026-05-25T21:25:04.090Z Attached images: 0 (kept on the linked feedback report) Player summary Herblore secondary ingredient drops change Player details Those secondary ingredient drops are in every NR-base. Its the ''main'' way to gather secondary ingrediants for herblore, but it just looks very messy. When bursting during slayer tasks, ur getting spammed with them and its annoying to pick them up 1 by 1. I want to suggest a Utility supply box. Compile all those secondary drops into a utility box. You get 10 rolls when opening the box , but the drop chance for the box 10 times lower as the secondary drop chance. The chance on getting secondary drop is around 1/10 atm on average. So could make the box 1/100 or even higher. This is a good way to add other supplies into the game (by adding into the utility box table) that are currently annoying to get. - Crafting supplies: Superglass (100), Uncut sapphire, emerald, ruby, diamond (50) -> finding material for crafting is currently really hard - Fletching: Bow strings (50), Headless arrows (200) -> not nessecary but could be a nice little extra

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BugCompleted

Green dragon loot

Excess loot drop at east green dragons

Details

Source feedback report Feedback ID: 30 Feedback type: bug Player: lazybrax Submitted: 2026-05-25T20:54:29.205Z Attached images: 0 (kept on the linked feedback report) Player summary Excess loot drop at east green dragons Player details I only killed the dragons at the East Drags teleport location so I dont know about the other ones, but they dropped 2 dragon bones, 1 green dhide and 1 red dhide per kill. Steps to reproduce Kill Drag Expected result 1 D bone 1 green dhide Actual result Extra D bone and red dhide are dropped

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FeatureCompleted

Wintertodt damage

Wintertodt damage

Details

Source feedback report Feedback ID: 29 Feedback type: feature Player: fade Submitted: 2026-05-25T20:41:22.881Z Attached images: 0 (kept on the linked feedback report) Player summary Wintertodt damage Player details Wintertodt damage is not accurate in this server base. So i looked up % of damage taken + the reduction of each warm clothing equipped. Change the calculation to below: Following are at 99 firemaking: 0 items -> 10-12% dmg HP 1 item -> 8-10% dmg HP (15% reduction) 2 items -> 6-8% dmg HP (30% reduction) 3 items -> 5-7% dmg HP (45% reduction) 4 items (max) -> 4-6% dmg HP (60% reduction) At this moment i still take 13 dmg at 99hp and 4 warm clothing, this should be max 6 dmg. Also applies this wrong calculation to damaging the pyromancers, so ensure pyromancers take correct damage (ps. these are numbers BEFORE the new ''warmth'' update in osrs) Could add a prestige perk for wintertotd aswell: - dmg reduction - %point increase each action

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BugCompleted

dragonic visage - droptable

Dragonic visage is missing in alot of droptables (vorkath, kbd, metalic dragons ect.)

Details

Source feedback report Feedback ID: 28 Feedback type: bug Player: fade Submitted: 2026-05-25T13:01:17.083Z Attached images: 0 (kept on the linked feedback report) Player summary Dragonic visage is missing in alot of droptables (vorkath, kbd, metalic dragons ect.) Steps to reproduce Not provided Expected result Not provided Actual result Not provided

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BugCompleted

Can't make assembler

it doesnt let you make assembler

Details

Source feedback report Feedback ID: 27 Feedback type: bug Player: 0 Submitted: 2026-05-25T09:28:16.173Z Attached images: 0 (kept on the linked feedback report) Player summary it doesnt let you make assembler Player details tried using ava to make assembler and doesnt let you https://gyazo.com/7a42f543ce2b962aa74c12c8886f6790 Steps to reproduce Not provided Expected result Not provided Actual result Not provided

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