Contents 5 sections
Every recoloured Slayer helmet on Veridia keeps the standard Slayer helmet boosts and adds a perk of its own. This page lists what each helmet does and when the perk applies.
How the perks work
Most perks need a Slayer task. The combat boosts from the Black, Green, Red, Purple, Turquoise, Hydra, TzTok, Vampyric and TzKal helmets only apply to monsters on your current task. The Twisted helmet's raid boost is the exception.
Melee works with any version. For Ranged and Magic, the helmet must be imbued, just like the standard Slayer helmet boost.
Perks stack with the standard boost. A helmet's own bonus multiplies on top of the normal Slayer helmet bonus. Only one helmet perk applies to each attack.
Standard Slayer helmet boosts
All of the helmets below, including the plain Slayer helmet, give these boosts against monsters on your task:
Style | Helmet needed | Accuracy and damage |
|---|---|---|
Melee | Any Slayer helmet | +16.67% |
Ranged and Magic | Imbued Slayer helmet | +15% |
Helmet perks
Helmet | Perk |
|---|---|
Black slayer helmet | +10% accuracy and damage against draconic monsters. Immune to dragonfire from monsters on your task. |
Green slayer helmet | +10% accuracy and damage against Keris-affected monsters (kalphites, scabarites and similar). Immune to poison from monsters on your task. |
Red slayer helmet | +10% accuracy and damage against demons. 25% chance to save your runes and charges when casting on a task monster. |
Purple slayer helmet | +30% accuracy and damage inside the Catacombs of Kourend. Dark totem pieces drop more often (for example, 1 in 400 becomes 1 in 300). |
Turquoise slayer helmet | +20% accuracy and damage against Salve-affected (undead) monsters. |
Hydra slayer helmet | +20% accuracy and damage against hydras. Immune to poison and dragonfire from monsters on your task. |
Twisted slayer helmet | +10% accuracy and damage inside raids, with or without a task. +10% Chambers of Xeric points, plus a 5% bonus to unique points. |
Combat Achievement helmets
The TzTok, Vampyric and TzKal helmets are unlocked through Combat Achievements. On top of their combat boost, they share a set of perks that apply everywhere, not just on task:
Immunity to poison and dragonfire.
Bonus Slayer experience.
A chance to roll a monster's drop table an extra time.
A chance for charged weapons and gear not to lose a charge when you attack.
Helmet | Combat boost | Slayer XP | Drop and degrade bonus |
|---|---|---|---|
TzTok slayer helmet | +10% against TzHaar | +5% | Light |
Vampyric slayer helmet | +15% against vampyres; +15% damage inside the Theatre of Blood | +10% | Medium |
TzKal slayer helmet | +20% against TzHaar | +20% | Strongest |
Slayer statues
Once you unlock Slayer Statues, you can mount an imbued Slayer helmet on your statue. While a helmet is mounted:
You get the Slayer helmet boost on your tasks without wearing the helmet.
The mounted helmet's coloured perk is active, so you can wear a different helmet and keep the perk.
You get an extra +5% accuracy and damage against your task, and a 1 in 20 chance to roll the drop table again when you kill a task monster.
To swap helmets, dismount the current one first. You need a free inventory slot to take it back.
Only one helmet perk applies to each attack. If you have one helmet mounted and wear another, check that the perk you want matches the monster you're fighting.