Veridia 1.9.0 — Arcanum Additions, DT2 Ring Creation, and Updated Loyalty Rewards
Arcanum has new rewards and repeat options, the Desert Treasure II ancient rings now have their full creation route, and the Loyalty Shop has expanded stock.
Veridia 1.9.0 — Arcanum Additions, DT2 Ring Creation, and Updated Loyalty Rewards
Arcanum has new rewards and repeat options, the Desert Treasure II ancient rings now have their full creation route, and the Loyalty Shop has expanded stock.
Arcanum Rites
The Arcanum Abyssal Lantern has been added, with six log fuel options, Firemaking requirements, selectable flame presets, and Arcanum effects.
The Elemental Talisman is now available from the Arcane Knowledge Shop for 500 Arcane Knowledge. It covers every elemental catalyst request, while ordinary talismans are no longer consumed.
The Abyssal Protector can now be earned from successful Arcanum completions at a 1/2,000 rate.
Finished rites can now be restarted straight away through the Ethereal Guide, or allowed to restart automatically.
Pure essence packs now cost 5 Arcane Knowledge and contain 100 pure essence.
Loyalty Shop & Prestige
Skilling Contract reroll scrolls have been added.
Boss Contract reroll scrolls have been added.
Experience Tomes and a $10 rank-only bond have been added to the Loyalty Shop. The bond adds rank progress, but cannot be traded or converted into Store credit.
The Loyalty Shop keeps its cosmetic catalogue, and its imbue reward is now the Scroll of Imbuing.
Prestige now improves pet chances for Mining, Runecrafting, Hunter, Woodcutting, Thieving, Agility, Fishing, and Farming
Skilling related prestige now has a pet chance bonus P4–P6+5% - P7–P9+10% - P10+20%
The Runecrafting Prestige 10 title is now Runelord.
Ancient Rings
The Magus, Bellator, Ultor, and Venator rings can now be created through their full vestige and forging route.
Rings can be forged at furnaces, Clay forges, Lava forges, and Small furnaces.
Creating a ring awards Crafting or Magic XP where applicable.
Each ring now has its matching boss kill-count requirement to equip.
Gameplay & Rewards
Remnant Exchange-eligible item examines now show their base Remnant point value.
Player drop-rate bonuses now improve rare-reward selection from Tempoross caskets, without changing common rewards or clue rolls.
Eligible normal and Corrupted Gauntlet completions now award one Gauntlet Cape and correctly update collection logs.
Barrows chests now give the initial reward roll plus one roll for every slain brother.
Soul Bearer now recognises untradeable ensouled heads, including Dagannoth heads.
Donator-zone XP boosts now use your rank across every donator zone.
Home and LDI coin stalls now do not deplete. This is so multiple people can use them at the same time. The normal thieving timers still apply (you cannot just spam click them)
Home and LDI coin stalls now have a 6% chance to give an old boot, broken arrow, broken staff, or broken glass. This is to stop permanently sitting at stalls afk.
Fixes
Fixed contract reroll scrolls so selecting a contract opens its confirmation dialogue.
Fixed home and donor thieving stalls so multiple players can thieve and auto-thieve without interrupting each other.
Fixed Cerberus, Kraken, and Thermonuclear Smoke Devil access for standard and Sumona boss tasks, zero-count tasks, and incomplete Boss Contracts.
Fixed the Blast Furnace so ready bars remain collectable when more ore is queued.
Fixed pets and items being lost on death in the Xamphur event safe zone.
Fixed Ba-Ba and Zebak special attacks triggering before their fights begin.
Fixed TzKal-Zuk fireballs shifting the Ancestral Glyph’s protected lane.
Fixed prestige double-resource procs at gem rocks, including auto-banked gems.
Fixed manual bolt enchanting so enchantments can be cast every tick.
Fixed Agility prestige double-lap procs so they award the full lap XP once without duplicating rewards.
Fixed Emberlight so it disables Skotizo altars in one melee hit, like Arclight.
Fixed the south-western Custodian Stalker pocket in Stalker Den as multicombat, while the eastern and northern pockets remain single-combat.