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Veridia 1.13.0 — Completionist Capes, Prestige Rewards, and Gameplay Fixes

August 11, 2026iceomen

Completionist capes now have permanent tier progression, stronger hybrid stats, drop-rate bonuses, and optional Max cape utilities. This release also adds Helm of the Void, Hunter trap resets, proper Desert Treasure II vestige progression, and fixes from beta testing.

Veridia 1.13.0 — Completionist Capes, Prestige Rewards, and Gameplay Fixes

Completionist capes now have permanent tier progression, stronger hybrid stats, drop-rate bonuses, and optional Max cape utilities. This release also adds Helm of the Void, Hunter trap resets, proper Desert Treasure II vestige progression, and fixes from beta testing.

Completionist Cape Progression

Speak to Hans to purchase and upgrade your Completionist cape. After buying the first cape, later tier upgrades are free once you meet their requirements.

  • Tier 1 requires Champion Rank 4 and fifteen P10 skills: five combat and ten non-combat.

  • Tier 2 requires Champion Rank 7 and eighteen P10 skills: seven combat and eleven non-combat.

  • Tier 3 requirements have not changed.

  • The progress panel now shows the tier you can claim or the next tier you are working towards.

  • Each tier has improved hybrid combat stats, reaching +69 Melee Strength, +35 Ranged Strength, and +35% Magic Damage at Tier 3.

  • The capes provide +1%, +2.5%, or +5% global drop rate and raid unique chance.

  • Only the highest Completionist cape bonus in a raid group is applied.

  • Max capes can be absorbed to unlock their existing features and teleports across every Completionist cape tier.

  • Completionist cape features, teleports, transmogs, and absorbed Max cape actions now continue working after restarts.

Helm of the Void

The Helm of the Void boon is now available for 7,000 Remnants.

Use a standard melee, ranged, or magic Void helmet to permanently imprint that style onto your imbued Slayer helmets. The matching Void effect activates while fighting your assigned Slayer target, provided the rest of the required Void armour is equipped.

Use the Slayer helmet’s Check option to view its current imprint.

Hunter Prestige

Hunter prestige can now automatically reset successful bird, box, net, and deadfall traps.

  • The chance scales from 0% to 66% between P0 and P10.

  • Automatic resets do not provide another catch or additional Hunter XP.

  • The existing double-resource perk remains the only way to receive an additional catch.

  • Pitfall traps are not included.

Desert Treasure II Vestiges

Vestige drops now use the intended three-roll progression.

  • The first two successful rolls award a gold-ring indicator alongside standard loot.

  • The third successful roll awards the boss’s vestige.

  • Progress resets after receiving the vestige.

Banking and Rewards

  • Construction prestige banks can now display all 1,700 available slots.

  • Bank tab separators, dragging, and the incinerator now work throughout the expanded bank.

  • Charged and uncharged Bracelets of Ethereum now keep separate bank placeholders.

  • Ultimate Ironmen now receive Collection Log rewards in their inventory. Any overflow is dropped nearby.

  • The Theatre of Blood reward chest’s Bank-all option now banks accepted loot and leaves anything that does not fit inside the chest.

  • The Pest Control rewards shop now deducts the correct number of commendation points and gives the selected reward.

  • Supported website donation bonds can now be traded through the secure middleman option. Legacy pins and rank bonds remain unsupported.

Combat and Items

  • Vyre’s Pact now allows any weapon or combat style to damage Vanstrom Klause. Players without the perk still require an Ivandis or Blisterwood flail.

  • Goading potions now receive the Herblore prestige duration bonus.

  • The Imbued heart now receives the Herblore prestige stat and duration bonuses.

  • Bottled dragonbreath can once again be created and used to charge the Dragonfire shield, Ancient wyvern shield, and Dragonfire ward.

  • Dragon hunter lance combat animations now display correctly.

  • Guild Hunter Headwear no longer hides the player’s head and hair.

  • Ashuelot Reis at Nex now has a Last-Preset option.

Theatre of Blood

  • Sotetseg’s selected maze runner can now use the portal to return to the team from every valid maze endpoint.

  • Hard Mode Bloat’s shutdown phase no longer ends after a single tick.

  • Hard Mode Bloat’s falling hands no longer stack several attack sequences across the room.

  • Hard Mode Xarpus’s opening poison perimeter no longer flies outside the arena or creates extra poison inside it.

Group Ironman

Players who leave a Group Ironman group are now returned to The Node, where they can:

  • Become a standard Ironman.

  • Remain a Group Ironman and form another group.

  • Decide later and return to the portal when ready.

Failed mode changes can also be retried without losing the pending choice.

Other Fixes

  • Fixed Vorkath loot moving the player and disrupting the surrounding area after a kill.

  • Fixed the Gnome Coach appearing as a giant throne or stretching during animations.

  • Fixed the Port Phasmatys energy barriers not responding.

  • Fixed the Asgarnian Ice Dungeon exits sending players to the wrong locations.

  • Fixed some teleports leaving player movement out of sync after dying or changing areas.

  • Removed the unfinished Into the Arcanum portal and interactions from the Wizard Tower basement and custom quest list.