Veridia 0.13.0: Weapon Stance Fixes and Stability Reporting
Veridia 0.13.0 fixes affected weapon stances, improves runtime exception reporting, and cleans up older systems behind the scenes.
Veridia 0.13.0: Weapon Stance Fixes and Stability Reporting
Veridia 0.13.0 is a focused polish update with corrected weapon visuals, a POH servant fix, and better reporting for issues behind the scenes.
The main player-facing change is the weapon stance fix. Affected weapons should now display more naturally in-hand instead of falling back to default player poses.
Highlights
Fixed visual stances for affected two-handed weapons, mauls, staffs, bows, and other weapon types.
Added Elder maul special attack metadata for the standard and ornamented variants.
Added the Pulverize description and 50% special energy cost metadata.
Fixed POH servants following owners outside after leaving during an errand.
Added broader runtime exception reporting across major server paths.
Added item cache audit tooling to help catch missing or default weapon render metadata.
Updated the development tooling baseline to Java 25.
Standardized active plugin module layout and runtime module registration.
Removed older legacy seasonal event implementations and interfaces.
Weapon Stance Fixes
Weapon item definitions have been fixed so cache and fallback render animations are preserved correctly.
This should restore proper visual stances for affected weapons, including two-handed weapons, mauls, staffs, bows, and other weapon types that were incorrectly using default player poses.
POH Servant Fix
POH servants have received a small but important fix.
If you leave your house while a servant is away on an errand, the servant should now be dismissed from the house properly instead of following you outside.
Better Error Reporting
Runtime exception reporting has been expanded across more parts of the server.
This covers server, networking, API, thread, and cache definition paths, giving the team better context when something goes wrong.
It is mostly a behind-the-scenes change, but it should make future issues easier to find and fix.
Item Cache Audit Tooling
New item cache audit tooling has been added to help compare older base item data against newer ported item data.
This helps identify weapon and equipment entries that may be missing render animation metadata or falling back to default values, making future visual issues easier to catch.
Tooling and Cleanup
The development baseline has been updated to Java 25, along with related Gradle, Detekt, wrapper, version-catalog, and module test compatibility updates.
Active plugin module layout and naming have also been standardized, making runtime module registration cleaner.
Older legacy seasonal event implementations and interfaces for Advent, Christmas 2019, Easter 2020, and Halloween 2019 have been removed as part of this cleanup.
Closing Note
0.13.0 is mostly a polish and stability release, but the weapon stance fixes should be noticeable where those items were affected. It also gives the server better tools for catching problems and keeping item visuals in a cleaner state going forward.