Veridia 0.11.0 - Construction, POH Guests, and Raid Drop Table Fixes
Veridia 0.11.0 brings a broad Construction and player-owned house pass, with better guest access, smoother servant tasks, stronger room and furniture behavior, along with some raid drop table fixes
Veridia 0.11.0 is live
This update is focused on Construction, player-owned houses, and raid reward cleanup. Houses should feel more reliable to build, visit, and use, while raid rewards should now behave more consistently with the intended drop-table logic.
Highlights
Improved player-owned house guest access rules.
Tightened owner-only checks for POH actions.
Improved visiting another player's house across more Construction systems.
Added and expanded interactions for several POH objects.
Improved House Viewer, room metadata, dungeon stairs, doors, walls, and staircase behavior.
Improved servant material fetching, sawmill jobs, payment handling, and repeat-last behavior.
Fixed dungeon challenge access and throne trap drop behavior.
Fixed furniture refresh crashes for certain multi-hotspot Construction objects.
Corrected additional furniture definition gaps for superior garden fencing, combat rings, and stained glass.
Updated Tombs of Amascut reward drop-table mechanics.
Aligned Chambers of Xeric common reward tables.
Fixed a weighted drop-table roll issue affecting reward consistency.
Player-owned house improvements
Construction received a broad parity pass in this update. Player-owned houses now handle visiting another player's house more consistently, with better guest access rules and clearer owner-only restrictions.
Guests should only be able to enter when the owner is present, the house is open, and the owner is not in building mode. If the owner closes access, enters building mode, or leaves, guest access is now handled more safely.
Owner-only actions have also been tightened up. Visitors should no longer be able to build, remove, configure, withdraw from, or trigger actions that belong to the house owner.
Furniture and room behavior
A lot of POH object behavior has been cleaned up. This includes improvements for bell pulls, superior garden obelisks, stools, chairs, benches, kitchen shelves, kettles, combat dummies, tip jars, dungeon entrances, stairs, doors, walls, and House Viewer behavior.
Several room and furniture details were also corrected, including layouts, materials, render ids, dungeon stairs, wall and door rendering, staircase handling, superior garden fencing, combat rings, stained glass, and other Construction objects.
Servant task fixes
Servants received a stronger pass as well. Material fetching, sawmill tasks, repeat-last behavior, coin and log costs, inventory payment fallback, and moneybag handling should now behave more predictably.
Unavailable materials should be rejected cleanly, and servant sawmill jobs should consume logs and coins in a safer, more expected way.
Raid drop table fixes
Raid rewards also received an important cleanup pass. Tombs of Amascut reward mechanics were updated, and Chambers of Xeric common rewards were brought more in line with the intended reward table.
A weighted roll issue in the drop-table system was also fixed, which should make affected drop tables roll more fairly and consistently.
POH Dungeon and guest safety
Dungeon challenge access and throne trap behavior have been tightened up, especially around guests entering and interacting with another player's house.
This should make POH dungeon content safer to use and less likely to put players into strange access states.
Thanks again to everyone testing Construction, player-owned houses, and raid rewards. This update is mostly about making existing systems feel steadier, more complete, and less likely to get in the way while you build, visit, or chase drops.