Veridia 0.10.0 - Raid Scaling, Bulk Opens, and Raid Stability Fixes
Veridia 0.10.0 is live with small-team raid scaling, faster reward opening, and several player-reported fixes for TOA, COX, and Watson teleports. This update makes solo and duo raiding smoother while cleaning up a handful of rough edges from recent testing.
Veridia 0.10.0 is live
This update is focused on making the current endgame feel better to actually play. Small-team raids should be more approachable, reward containers are quicker to open, and several raid issues reported through testing have been cleaned up.
Highlights
Added solo and duo scaling for normal-mode Theatre of Blood.
Added assisted solo and duo scaling for Chambers of Xeric.
Added solo and duo scaling for Tombs of Amascut rewards and selected mechanics.
Added Open-50 and Unlock-50 options for several reward containers.
Fixed the Watson teleport crash.
Fixed a Chambers of Xeric black-screen issue on raid entry.
Fixed a Tombs of Amascut Wardens phase 3 freeze from testing.
Improved raid login recovery, party handling, and reward-state safety.
Fixed Vorkath's head collection-log tracking.
Raid scaling
The biggest part of this update is raid scaling. Theatre of Blood now has normal-mode solo and duo scaling, Chambers of Xeric has assisted solo and duo scaling, and Tombs of Amascut has dedicated solo and duo reward and mechanic tuning.
These changes are aimed at making smaller groups viable without removing the value of larger teams.
Faster reward opening
Reward opening also got a nice quality-of-life pass. Slayer caskets, Larran's chests, Brimstone chest, and the Elven Crystal Chest now support bulk opening through Open-50 or Unlock-50 options where applicable.
Slayer casket bulk opening also summarizes the rewards properly, including Slayer points.
Fixes from testing
A few important player-reported issues were fixed in this update:
The Watson teleport crash has been addressed.
Chambers of Xeric entry should no longer leave players stuck on a black screen.
Tombs of Amascut Wardens phase 3 should no longer freeze during high-invocation runs with Insanity and Overclocked active.
Vorkath's head now tracks correctly in the collection log.
Raid stability
Raids also received a broader stability and mechanics pass. Chambers of Xeric, Tombs of Amascut, and Theatre of Blood had several edge cases tightened up around lifecycle handling, party interfaces, login recovery, reward state, and specific boss mechanics.
The goal here is simple: fewer weird failures, fewer stuck states, and raids that behave more consistently.
Thanks again to everyone testing raids and sending reports. A lot of this update came directly from live feedback, especially the TOA, COX, and Watson issues. Keep sending the rough spots in as you find them.